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Tani Rau
Tani Rau
Game and Level Designer
Vancouver, Canada

About

I am a multidisciplinary 3D artist who is passionate about creating new worlds. I enjoy designing game assets, characters and environments. I can navigate the design process from concept to modelling, texturing and rendering. I am endlessly excited about every new chance to create.

I build low poly objects for interiors and environments, props to be used in games, and characters. I am confident in my retopology and animation skills. I have navigated projects from concept to finished renders, making sure to organize every file in a clean way that will make it easy to transfer between programs. I am able to work in a variety of styles that include realistic, sci-fi, “cartoony” and so on. I can successfully work on both high and low poly models.

I am graduating from Digital Media Design program at Red River College, Winnipeg, Manitoba. Majoring in 3D Computer Graphics, I have learned:

• Hard surface modelling
• 3D sculpting
• Animation & posing
• Lighting & rendering
• Material & texture creation
• Game blueprint programming

Other skills that I gained during college:

• Concept Art
• Graphic Design & Typography
• Photography & Video Production
• Web Development & Usability

As well as 3D art, I am interested in traditional and digital illustration. I have finished a school of academic art at the House of Children and Youth Creativity in Perm, Permskiy Kray, Russia. I learned multiple disciplines such as realistic traditional drawing and painting, clay sculpture.

Skills

3D ModelingDigital SculptingTexturingRetopology3D AnimationUV MappingLow-poly ModelingProp ModelingHard Surface ModelingCharacter ModelingVehicle ModelingCharacter AnimationLevel DesignVideo EditingGraphic Design

Software proficiency

Maya
Maya
ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Photoshop
Photoshop
Premiere
Premiere
Illustrator
Illustrator
Adobe XD
Adobe XD
Procreate
Procreate